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The Blacksmith Video Game
Project type
Video Game
Date
March, 2025
Location
Allentown, PA
The Blacksmith (Video Game)
Role
Lead Sound Designer, Mix Engineer
For this project, I was responsible for redesigning the soundscape of the video game The Blacksmith, focusing on enhancing both the auditory and visual experience. I began with the title card and intro sequence, where I not only created the visual effects but also designed the accompanying sound effects to establish the game’s tone. Moving into the cinematic portion of the game, I curated a range of sounds, including background scores, foley, and special effects, sourcing some elements from other designers while ensuring they aligned with the game’s overarching atmosphere. I then performed the final mix to ensure a cohesive auditory experience. The final stage involved the gameplay itself, where I created, mixed, and implemented all the sound elements, ensuring they seamlessly integrated with the player’s experience. The result is a cohesive sound design that supports the narrative and gameplay, enhancing the overall immersion.